![]() ![]() If you have multiple Engine installations and want to control which version is used, or are working with installations in non-default locations (such as source builds of the Engine), then you should explicitly specify a path override using the ue4 setroot command. This is particularly important under macOS and Linux where symbol interposition can cause clashes between external libraries and those bundled in the ThirdParty directory of the Engine source tree, and under Linux where libraries need to build against the Engine’s bundled version of libc++.Īuto-detection is most useful when you are only working with a single version of the Unreal Engine and it is installed in the default location. ![]() Determine the compiler flags required to build third-party libraries for use within Engine modules.Provide the ability to easily generate IDE project files under Linux, where no shell integration currently exists to perform this task from outside the Editor.Abstract away the platform-specific details of the various batch files and shell scripts scattered throughout the Engine’s source tree.The primary goals of this tool are as follows: The ue4cli Python package implements a command-line tool called ue4 that provides a simplified interface to various functionality of the build system for Epic Games’ Unreal Engine 4.
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